AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in Sweden: Q1 2022 Performance
A detailed look at the performance of the top 5 Gacha games on the Android platform in Sweden during the first quarter of 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, several Gacha games on the Android platform in Sweden displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how the top 5 games fared, using data from Sensor Tower.
8 Ball Pool from Miniclip.com showed a steady decline in weekly downloads, starting from around 2.1K in late December and dipping to approximately 1.1K by the end of March. The revenue trend was also on a downward trajectory overall, beginning at about $5.2K and ending at roughly $2.4K. The game's active user base saw a gradual decrease from 14.5K to 11.7K over the same period.
Mario Kart Tour by Nintendo experienced a decline in weekly downloads, with figures dropping from around 1.8K to 679. Revenue fluctuated but remained relatively stable, averaging around $1.1K per week. Active users also saw a decrease from 10.8K to 7.9K throughout the quarter.
SEGA's Sonic Forces: PvP Battle Race experienced varied download numbers, peaking at around 1.2K in early February before falling to approximately 563 by the end of March. Revenue remained relatively low, averaging around $130 per week. The active user count began at 6.4K and ended at 5.9K.
Top War: Battle Game from RiverGame saw significant fluctuations in revenue, starting at around $11.9K and peaking at $12K in late March. Downloads varied, with a notable increase to 1.1K in the final week of March. Active users followed a similar trend, increasing from 4.1K to 5.9K by the end of the quarter.
Head Ball 2 - Online Soccer by Masomo Gaming experienced a decrease in weekly downloads, starting at about 2.4K and ending at 569. Revenue also showed a downward trend, starting at $804 and dropping to $280 by the end of March. The active user base decreased from 11.3K to 7.2K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights into app performance, visit Sensor Tower.